ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 54.432220
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 189.067444
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1919, 1439]
displayWindow (box2i): [0, 0, 1919, 1439]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CGeometry_NormalsShading.A (half)
CGeometry_NormalsShading.B (half)
CGeometry_NormalsShading.G (half)
CGeometry_NormalsShading.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_RawComponent.A (half)
CShading_RawComponent.B (half)
CShading_RawComponent.G (half)
CShading_RawComponent.R (half)
G (float)
R (float)

galerija

    AUTOR:
    • Promo

  • OBJAVLJENO:
  • 10.11.2017. u 09:10

ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 920.000000
cameraFov (float): 54.432220
cameraNearClip (float): 0.000000
cameraNearRange (float): 7.407000
cameraProjection (int): 0
cameraTargetDistance (float): 160.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1999, 1999]
displayWindow (box2i): [0, 0, 1999, 1999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_NormalsShading.A (half)
CGeometry_NormalsShading.B (half)
CGeometry_NormalsShading.G (half)
CGeometry_NormalsShading.R (half)
CMasking_Mask.A (half)
CMasking_Mask.B (half)
CMasking_Mask.G (half)
CMasking_Mask.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_LightMix.A (half)
CShading_LightMix.B (half)
CShading_LightMix.G (half)
CShading_LightMix.R (half)
CShading_RawComponent.A (half)
CShading_RawComponent.B (half)
CShading_RawComponent.G (half)
CShading_RawComponent.R (half)
G (float)
R (float)
svjetlo.A (half)
svjetlo.B (half)
svjetlo.G (half)
svjetlo.R (half)
žarulje.A (half)
žarulje.B (half)
žarulje.G (half)
žarulje.R (half)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 83.974426
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 700.635986
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1919, 1439]
displayWindow (box2i): [0, 0, 1919, 1439]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CGeometry_NormalsShading.A (half)
CGeometry_NormalsShading.B (half)
CGeometry_NormalsShading.G (half)
CGeometry_NormalsShading.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_RawComponent.A (half)
CShading_RawComponent.B (half)
CShading_RawComponent.G (half)
CShading_RawComponent.R (half)
G (float)
R (float)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 3000.000000
cameraFov (float): 146.950760
cameraNearClip (float): 0.000000
cameraNearRange (float): 100.000000
cameraProjection (int): 1
cameraTargetDistance (float): 160.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1999, 1999]
displayWindow (box2i): [0, 0, 1999, 1999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_NormalsShading.A (half)
CGeometry_NormalsShading.B (half)
CGeometry_NormalsShading.G (half)
CGeometry_NormalsShading.R (half)
CMasking_Mask.A (half)
CMasking_Mask.B (half)
CMasking_Mask.G (half)
CMasking_Mask.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_RawComponent.A (half)
CShading_RawComponent.B (half)
CShading_RawComponent.G (half)
CShading_RawComponent.R (half)
G (float)
R (float)